Digital modeling of the impact of the 1755 Lisbon earthquake

Bostenaru Dan, M.; Panagopoulos, T., 2014, Digital modeling of the impact of the 1755 Lisbon earthquake, “Ion Mincu” Publishing House, Bucharest

  • Author : Bostenaru Dan, M.; Panagopoulos, T.
  • Year : 2014
  • Title English : Digital modeling of the impact of the 1755 Lisbon earthquake
  • Publisher : “Ion Mincu” Publishing House
  • Publisher's Location : Bucharest
  • ISBN : 978-606-638-085-0
  • Pages : 118
  • Edition : 1st
  • Abstract : The work goes out of the analysis of existing mathematical models for the 3D digital representation of cities. So there are analysed fours such models following a grid of criteria which includes also the link between the geometrical representation and the semantic enrichment: GIS, Google Earth, CAD and Second life. Their functionalities are in dialogue. Also, senses connected to the impact of earthquakes are represented. The goal is to develop a model for the digital representation of the changes introduced by the 1755 earthquake on the urban structure of Lisbon. The proposed model is analysed using the same grid. It includes a didactic component, based on the game, reason for which this aspect of architectural representation has been analysed, digital and not only. Only the urban landmarks drawn on the azulejos ceramics which presents the city before the earthquake are represented in 3D through morphogenesis according to the developed criteria, these being in dialogue with the map, historical and contemporary, which evolves in time during the game. The work presents the concept and the computer code.
  • Comments : The work is the result of some COST Short Term Scientific Mission grants of the authors (visit of the main author to the coauthor and back), was presented at the NeDiMAH workshop and printed with the financial support of the Marie Curie Alumni Association.
  • Outline : Abstract Acknowledgements 1 Introduction 1.1 Review of architecture and urbanism games 1.2 The context 1.3 Previous research 2 Methodology 2.1 Meetings and collaboration with other networks 2.2 Literature survey 2.3 Discussion with specialists 2.4 Filling up forms of the action 3. Datascapes 3.1 Introduction 3.1.1 GIS 3.1.2 Google Earth 3.2 Methodology 3.2.1 GIS 3.2.2 Google Earth 3.3 Analysis 3.3.1 GIS 3.3.2 Google Earth 3.4 Combination 4. More forms of the action 4.1. Initial analysis 4.1.1 CAD 4.1.2 Second Life 4.1.3 Proposed concept 4.2 Methodology 4.2.1 CAD 4.2.1.1 Step 1 4.2.2 Second life 4.2.3 Proposed concept 4.3 Analysis 4.3.1 CAD 4.3.2 Second life 4.3.3 Proposed concept 4.4 Conclusion on analysis of forms 5 Results 6 Discussion and conclusions References Annex 1 Annex 2 - Table